I'm unfamiliar with Blue Rose, but will be keeping an eye out for it when it drops on Kickstarter next month.
In other diversity related news:
Venice appears to be the source of the only successful conversion therapy in the history of GLBT-kind. They basically put a bunch of female prostitutes on a bridge and had them bawl at homosexual men. Doubtful this worked, but as the original article notes, "at least we got a bridge out of it." (h/t io9).
And, to remind everyone that diversity isn't just about race, ethnicity, gender, orientation, and gender identity issues, here are some GMing tips that one man learned while running a game in prison. In general, what does he advocate? Well,
- Use a point buy rather than rolling - let the PCs power levels be pretty evenly matched
- Use appropriate CRs for encounters
- Notes, notes, notes
- Don't throw magic items around willy-nilly - holding back even non-magical gear gives the PCs something to work towards. I really like this idea to control the smorgasbord of alchemical items that exist in Pathfinder. In 13th Age, it's a non-issue.
- Don't be afraid to create long quests (treasure hunts) without having decided what the treasure will be
- Make custom prestige classes (my favorite on the list!)
- Giving tiny boons can help a player feel his character is unique. AND MOST IMPORTANTLY,
- Don't let needing to peruse the books get in the way of good fun!
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