Showing posts with label flipmats. Show all posts
Showing posts with label flipmats. Show all posts

Monday, July 6, 2015

First time as a regular PFS GM

So, I ran my first Pathfinder Society scenario.  Technically, I'd run a Pathfinder Society scenario back during the winter during GadCon, but I was a last-minute fill-in GM, so I don't really feel like it counts.  Plus, the GadCon scenario was a convention special and this one was a regularly-released scenario, so the types of players and the expectations were totally different.

I ran Out of Anarchy on the Monday after it came out. I was not expecting a scenario so long or so convoluted. While I hadn't had a lot of time to digest this scenario, I had reread the Pezzack entry from Towns of the Inner Sea, which really helped with the background. Without that base to work with, I would have had a MUCH harder time GMing this thing.  There are some PFS scenarios that require almost no background.  For instance, I introduced a gaming group to Pathfinder using [druidy scenario] and it didn't require much background knowledge at all.  In the Pezzack scenario, I'd have had no idea what was going on.

So, what are my takeaways from GMing a regular old PFS scenario?  First of all, GMing is all in the art of presentation.  I'm a lobbyist by trade during the day, so faking it is something I'm trained to do anyway.  But, while you can fake a lot of things, players have certain expectations.  And, unsurprisingly, how your players see you changes how they play at your table.  What caught me out?  Well, I was running short on time.  I'd printed color copies of the mad grids, but I hadn't had time to cut them so that they connected without white paper overlap.  One of my players caught me, called it a rookie mistake, and everything changed--at least as far as that player was concerned.  It wasn't bad or anything and fortunately we both knew what the rules were in all the situations that game up.  But, if there had been a disagreement, it would not have been pretty.  That said, I hope that he still had a good time even after I hadn't cut the edges off of things.

PFS in DC is also a lot more roll-playing focused than it is role-playing focused.  I don't mind that--both mixed together are what make for a fun game.  That said, there's a lot of role-playing going on in this scenario.  It was over an hour before the PCs got into their first fight (some parties might consider getting into a fight at all a liability, but not I) and everyone was excited when the time to actually roll something more than skill checks came about.

All in all, I really, really enjoyed this session.  The scenario as written gives GMs and players the opportunity to do a lot of roleplaying.  PCs should also expect to have to do some critical thinking, which was fun for a scenario.  They also tried to design a scenario that was as sandboxy as possible.  That's where knowledge of the previous, underlying gazetteer product was so helpful--I was able to lean on the knowledge (that's mentioned as being cannon in the scenario, for all you PFS rules lawyers out there) that was used to build the scenario and therefore fill in some of the plugs.

I think I enjoy convention GMing more.  For one thing, convention players are just so damned grateful to have someone running their game.  For another, there's much more time to prepare!  Also, at conventions, I don't feel as rushed (which is ironic, because you actually have a time slot at a convention).  I also feel like people really appreciate GMs that get into having terrain and real miniatures rather than just having to fly through hand-drawns maps, flip maps, and map print outs.

I've got 8 more games till I get my first GM star.  I have decided I can really opine with thoughts about PFS after that.  Until then, these are impressions based upon just two instances.  One thing I am sure about though: I'd always rather play outside of organized play at all with a set of players dedicated to telling a long-term dedicated story.

Monday, April 6, 2015

Maps! Maps! Maps!

Last week, ICv2 published their interview with Paizo Publisher Erik Mona.  You can read that and the other coverage about it elsewhere.  But here's what I'm really excited about:
What’s your pace of releases in 2015 vs. 2014?
Pretty similar. If anything, a little bit more. One of the things we announced here that I’m pretty excited about is a line called Flip-Mat Classics.  It’s an accessory; basically an 18” x 24” fold-out map with a grid on it. It’s got coating so you can write on it with dry erase/wet erase and it’s scaled for miniatures combat for Pathfinder. We’ve done about 50 different ones over the years.  We do a basic one, which is just a grid, but we also do ones that are like a forest, tavern, things like that.  Almost every Pathfinder Society organized play scenario that we’ve done uses these maps. We’ve got 199 of those scenarios out as of today since the beginning.  A lot of them reference maps that have gone out of print, so Flip-Mat Classics bring eight out-of-print, very popular, very high utility maps like ship, tavern and forest back into print. That will be in addition to the monthly map products that we do, so that’s a little bit more.

**Swoon**

Friday, January 9, 2015

Homebrewed Adventure: Trouble at the Orphanage

Back in the spring and summer, there was news about hundreds of missing girls abducted from a Nigerian orphanage.  It got me thinking about how terrible that life must be to live in an orphanage in a war-torn land.  In Nigeria, the orphanage might have been a safe place.  But, it also inspired me to draft an adventure with a dangerous orphanage.

I initially placed the orphanage in Golarion--in Woodsedge in Galt.  When I ran it, Father Marluque was a cleric of Erastil.  I'm feeling pretty good about it--in fact, it has a full 1 inch by 1 inch map detailing all three levels of the orphanage.  The map was built in Dungeonographer.  Ground floor is at the bottom, then the second floor, with the basement at the top.

The adventure is posted online at https://drive.google.com/file/d/0B-Ll2UY0pEkrZFZ3bm9WUER3cDA/view?usp=sharing.



Wednesday, August 20, 2014

Flip Maps

I've been experimenting with making my own maps.  I've always been fascinated with maps and collect 19th century maps at home.  I'm constantly working to create maps for my campaign.  Here's the first map that I made for a VTT.  It's a hunter's cabin that overlooks a small river.  I've actually never used it, but have been keeping it in reserve in case I ever need it for a random encounter.  Feel free to gank it for your own use if you'd like.  I develop my maps using a program called Pixelmator for the Mac.  Pixelmator is a lot like Photoshop, but about 1/1000th of the price.