It's no secret that I'm a fan of Legendary Games or that I'm a fan of Kickstarters. What I'm really excited about is Legendary Games' new Adventure Path, Legendary Planets! They are planning 7 linked adventures that take characters across space (and time, even if it's only forward) in a space and swords craziness in either 5th edition or Pathfinder rules. Best of all, they are going to make lots of use of all the ridiculous Pathfinder Mythic stuff they've been working on for the last couple of years! Since the last of these was a well-funded and well-executed Kickstarter to fund Mythic expansions for every feat, spell, and monster in the game...I'm looking forward to them getting to use their proven track record to make some awesome stuff!
Don't just take my word for it. Visit the page or watch the video:
As of today, just the second day of the Kickstarter, they're already funded for 3 (really 4) of the books. Here's a quick rundown of titles and authors to whet your whistle:
The Assimilation Strain by Tom Phillips and Neil Spicer
40 pages long for a party of 1st level adventurers
Already written and run a few times at PaizoCon by the Legendary Games team.
Presumably it's introducing the PCs to space.
Neil Spicer wrote the first installment in Paizo's Iron Gods Adventure Path. It was an excellent introduction to technology for fantasy RPG characters and this promises to be a good next step.
To Worlds Unknown by Jim Groves
Jim Groves is all over the Paizo boards as a poster and all over Pathfinder products as an author. I've enjoyed everything he did, including the opening adventure in the Mummy's Mask Adventure Path. Since The Assimilation Strain is supposed to be a sort of pre-quel to the space adventure, Legendary Games has done something smart by placing another good AP-opening author on their official first adventure.
It's already 96 pages long (64 adventure, 10 Bestiary, 10 page planetary gazetteer, and 12 pages TBD) because of stretch goals.
This one is designed to cover levels 2 through 5.
The Scavenged Codex by Mike Shel
Another experienced adventure writer is jumping on board here. This one has also funded to be a 96-pager (same format for all modules). It will cover levels 5-8.
The Dead Vault Descent by Matt Goodall
Another experienced hand. This third adventure has also funded at the 96-page level. So, if nothing else, we can expect to get three amazing adventures post haste. The Legendary team has promised to finish the AP even if their Kickstarter stretch goals for doing so aren't all met...it will just take them much longer to do so. This adventure covers levels 8-11.
The Dead Vault Descent is the most recently funded item thus far. From here on out, the formula works as follows:
+ $2,000 beyond last book: New book written at 64 pages
+ $2,000 more: 10 page Bestiary is added
+ $2,000 more: 10 page planetary gazetteer is added
+ $2,000 more: 12 more pages bonus content for 96 pages total
+2,000 more: another book is opened and the process starts again.
The rest of the series is:
Confederates of the Shattered Zone by Richard Pett for 11th to 14th level player characters.
The Depths of Desperation by Steven T. Helt for 14th to 17th level player characters.
Mind Tyrants of the Merciless Moons by Tim Hitchcock for 17th to 19th level player characters.
To Kill A Star by Jason Nelson for 19th to 20th level player characters.
What more could you ask for? Maybe all of them bound together in a single hardback book? Well, that's happening. Plus, as more people sign on, more content gets created. Jason's being coy on the Paizo.com boards, but it's pretty clear that one of these sharing or people joining on goals will be a free player's guide. So get out there and get signed up!
Showing posts with label Adventure Path. Show all posts
Showing posts with label Adventure Path. Show all posts
Tuesday, June 16, 2015
Wednesday, March 11, 2015
13th Age & 5E Mass Combat Rules
My first love on Golarion was Nirmathas, the foresty, ranger-y, Robin Hood-y region locked in a war with its expansionist and ultra militarized neighbor, Molthune. My love for Nirthmas was what led me to my now fervent desire to see mass combat rules for an RPG. Why? Because apparently Paizo will not do a Nirthmathas/Molthune adventure path without better mass combat rules. James Jacobs once said that a workable mass combat system should do the following:
1) Continue to involve the PCs as individuals and incorporate their stats and abilities;
2) Be easy to learn but difficult to master; and
3) Have a wealth of expansion and customization options.
Well, just this month both 13th Age and D&D 5E have released mass combat rules. I'm interested in taking a look at them. 13th Age's rules are just in the prototype stage and seem to be much more story than mechanics-driven (which is not surprising given 13th Age's mechanics in general). I'll take a look and let y'all know what I think. If you have thoughts, post them in the comments.
13th Age Mass combat rules here.
5E Mass combat rules here.
Thursday, August 28, 2014
GenCon Recap: Thursday, August 14
| The Sagamore Ballroom, where all the Pathfinder Society games take place. |
I ended up at a table with the Venture Captain of Norfolk, which is right around the corner from DC. Joe was an amazing GM. He ran us through The Confirmation (#5-08, levels 1-2), which is designed to simulate a final test for an aspiring Pathfinder. Khygar is my first Pathfinder character. He's a Dwarven fighter with the foehammer archetype, which basically means he likes to hit things with his hammer quite a bit. One of these days I'll get around to posting his backstory--I'm pretty pleased with how he turned out.
Anyway, Joe assumed the role of GM that narrated our party's journey around Kortos. In the party were Ferdy, Gerdy, and Herdy; gnomish triplets that spoke with Swedish accents and rode war dogs. They are a bard, druid, and summoner and were played by a father-son-uncle team. It was an absolute blast to go through the island's dungeons with them. Our adventure concluded successfully. Khygar picked up some well-deserved loot and qualified for level 3.
After the PFS game, I headed over to Paizo's Adventure Path Q&A panel. This was my first seminar of the Con and I learned something important: they don't come anywhere close to selling out. I'd have been much better served by just showing up at the event without. I'm not sure why people would pass on an opportunity to have live interaction with the three guys that develop Paizo's leading product line.
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| Every game you play earns a single token. You can use two tokens to roll the dice for a special GenCon boon. Get a 20 on your roll, and you get free Paizo products! |
After that, I had to book it over to the Westin for a session on using HeroLab. GenCon is huge! If you have events on opposite sides of the Con, you could be walking the equivalent of seven or eight blocks to get from one to another.
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| HeroLab character sheet for one of my PFS chacters, Averitt. He's a Taldan rogue and a huge dick to anybody not from the crumbling empire. |
Best tip of the seminar: if you have an idea of what you want to do, take a look at the coding content for an attribute that does something similar. You can copy that content and then drop it into your own custom content.
I slipped out after the first hour of the session. I enjoyed it, but it was already 2:00p.m. and I needed something to eat. After stopping at one of the ubiquitous food trucks for an Italian sub, I wandered back to the Con.
Insider tip: Plan you Con so that you have off peak meal times. Lines can get atrocious during normal lunch and dinner hours. By scheduling your meals early or late, you can walk straight up somewhere for a meal without having to waste half an hour in line.
Back at the Con, I wanted to check out Paizo's booth at the Exhibit Hall. Unfortunately, the line was out the door and around the corner. People were saying it was over an hour's wait. So, I decided my time would be better used just wandering the Exhibit Hall. I'll do another host that does nothing but talk about the Exhibit Hall, but for now, let's just say that it's massive.
After a few hours wandering the exhibit hall, it was time to run up to CVS and pick up a couple of Diet Cherry Cokes and snacks for that evening's Pathfinder Special.
| The Hall is huge. This picture, taken on the panorama setting on my phone, distorts things. But there are almost 1,000 people playing the same scenario in this shot. |
Without spoiling the plot, it was fun. And by the end, we knew which factions were being retired. Thankfully, not the Grand Lodge (shocker!). Unfortunately, my second character, Averitt, was of the Taldan faction, which did get the axe. He'll be returning as a member of the Sovereign Court.
After the PFS Special, it was midnight. I slipped over to Scotty's Brewhouse for a drink. Scotty's is the official PF bar in Indy during GenCon and I wanted to check it out. At that hour, things have pretty much quieted down. Doing a bar solo was pretty lonely at my first GenCon. This was definitely one of the times that I'd have liked to have had my friends with me. After a couple of drinks, I caught a taxi back to my place and got ready to get up and do it all over again!
Like or hate con recaps? Leave a comment below!
Labels:
Adventure Path,
games,
gencon,
Hero Lab,
Pathfinder,
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