Undead
Unleashed is my first review of anything from Paizo's Campaign Setting
line. This was the product line that really opened Golarion up to me
conceptually. My first issue was Mythic Realms. Because the items in the
Campaign Setting line straddle some of the
thorniest issues in copyright law, I'm going to try and be clear about
separating the specific names used and expressions of the ideas in the book
(which Paizo owns) from the ideas themselves (which cannot be owned by anyone).
Undead Unleashed presents fifteen
entries each detailing one or more unique undead in Golarion. The book begins
with a two-page spread giving an overview of each entry. The book has a good spread of
challenges and different levels. The weakest is a CR 3 ghastly in an urban environment. The second most challenging is a CR 22
banshee with class levels running a twisted reflection of her former pleasure
barge that floats on a lake in the middle of a demon-overrun wasteland. Topping
the list is the CR 23 Lord of Mohrgs.
At least one of these baddies also has some mythic tiers to really
challenge the party.
Then come the fifteen four-page
spreads for each entry. The first two pages of each entry are devoted to
background and a stat block for each entry. The next two pages contain a small
map and encounter entries for the specific undead creature's lair. Each of them also includes a haunt. If you're a
GM running adventures for PCs that don't necessarily love labyrinthine
dungeons, the shorter entries will be perfect for you. The table of contents
and the open game license round out the 64 pages. There's also a nice map of
the Inner Sea region that shows where each of the baddies make their lair.
The entries, in order of CR, are:
·
Merik the Drowned, the ghast of a former serial
killer hiding in the sewers beneath a large metropolis. (CR 3)
·
Mother Comfort, who ran an abusive orphanage in
a war-torn land, and Poor Eledia, the attic whisperer whose initial death from
neglect motivated the attic whisperer to torment Mother into the suicide that
made her an allip. (CRs 3 and 4)
·
Razinia, a greedy jann whose final betrayal in
life transformed her into an unholy reflection of her living self. Now she
maintains a cover identity in the oasis in which she's cursed to remain for
eternity. (CR 7)
·
Ordelia Whilwren, the ghost of one of the
founders of a relatively young city in a half-tamed land filled with giant
monuments from a long-vanished magical civilization (CR 10)
·
Prince Kasiya, a vampire plotting revenge on a
long lived rival from his tomb in a pyramid-strewn desert kingdom. (CR 12)
·
Mehi Pahano, an accomplished diviner from a now
flooded land who toils in unlife to bring about a magical connection between
this world and an entire planet overrun with undead. (CR 13)
·
Arnlaugr, a drowned former hero from northern
lands who now protects the very monster he'd set out to slay in life. (CR 14)
·
Rudrakavala, this devoured poses as the avatar
of an apocalypse deity as he attempts to bring creatures from the borders of
the Planes of Shadow and Negative Energy onto this world. (CR 15)
·
Walkena, the mummified avatar of a risen child
god works to drive all foreigners first from his city and then from his
homeland entirely. (CR 16)
·
Jolanera, a sinister nightwing who watches over
the tomb of her former master, the Lich King, with plans to either ally with
him or to overthrow him. (CR 17)
·
Seldig Bhedlis, a graveknight spymaster working
a network to retrieve his mistress' internal organs from those who would return
her to life and purity. (CR 18)
·
Wight Mother of Isger, a former priestess of the
goddess of undeath whose life ended when she flung herself into a mob of
ravaging undead. As a daughter of the goddess of undeath she's training her
army of unliving minions to take over a portion of the country. (CR 19)
·
Arantaros, a blue dragon turned ravener
performing twisted alchemy experiments to return itself to life and then
eternal youth in a cave above the mountains of a desert land of city states.
(CR 20)
·
Imaloka, who ran a pleasure barge in life that
was cursed before a demon invasion of the land. (CR 22)
·
Erum-Hel, the lord of the Mohrgs, who plots
revenge on a goddess of justice, purity, and valor. (CR 23)
In general I really like these
entries. The ones at lower CRs make excellent big bads for early adventures.
The higher CR monsters could also make excellent villains for the end of
campaigns. Even better, some of the (Razinia especially) can be so much more
than just a combat encounter. All of these entries have well-developed
backstories, personalities, and motivations. They have been well-grounded into
the lore of Paizo's world, Golarion, but could easily be adapted to a homebrew
or another published setting with minimal work.
I give this 4.5 stars.
EDIT: I've added more in-depth notes about my thoughts and campaign/adventure ideas about how to use Undead Unleashed in a subsequent post.
EDIT: I've added more in-depth notes about my thoughts and campaign/adventure ideas about how to use Undead Unleashed in a subsequent post.
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